Game-based Learning

Teaching creative problem solving

Teaching facts and concepts could be said to be relatively easy when compared to helping pupils to develop skillsets such as creativity, critical thinking and problem solving.

Students must be nurtured to become independent learners – capable and able to solve any given problem or obstacle placed before them.

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The difference between game-based learning and gamification

How can we identify the ways in which game-based learning and gamification differ and the ways in which they share commonalities?

It seems for many in education, these two terms are frequently mixed up and used interchangeably. Let’s clearly define what each are, and how they can play an important role in the classrooms of today.

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How to make maths more fun

Maths + Fun = An impossible equation? Not necessarily.

Whether you’re a teacher or parent, attempting to engage an unwilling child in maths can sometimes be difficult.

Here are some simple and effective ways to make mathematics fun (for motivated kids and learning that sticks).

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What is Game-based learning (GBL)?

Make no mistake – the game-based learning (GBL) market is doing a roaring trade. Global revenues hit $2.6 billion this year, reports the Serious Play Conference, and are expected to reach a mind-boggling $7.3 billion by 2021. Key consumers are today’s schoolchildren; the first true generation of digital natives.

Do you know your GBL from your gamification, and how to get up to speed with the latest developments?

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Game-based learning

How can the use of digital games in the classroom support children and young people’s learning?

As increasing numbers of 8-18-year-olds participate in gaming, so has interest in the identification and harnessing of its potential to support learning in schools. EDLounge takes a look at the key findings.

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